Saturday, 10 October 2015

about DotA


DotA is the acronym of Defend of the Ancients, is the result of modifications to the game Warcraft 3: The Frozen Throne. Then for the word "Allstars" is a collection of all the hero - a hero who is in the game Warcraft 3: Reign of Chaos, expansion Warcraft 3: The Frozen Throne, and also there is the addition of hero - the new hero at the time of the latest version update DotA launched. So the gameplay of this game is the player required to defend its territory and invade the territory belonging to other players. And there will be about 70 hero that can be chosen by the player. Each hero will have its pros and cons - each. In the game, you can fight it One by One, or by Team. Tactics and strategy is needed in this game, the selection of a combination of items and hero that one could also cause failures in your team

NAME ORIGIN AND ITEMS HERO HERO IN DOTA

ITEM:

Aegis of the Immortal - shield which according to legend was used by Zeus, the Greek god.
Aghanim's Scepter - Aghanim is the name of the last boss in some Zelda games.
Buriza-Do Kanyon - Item of the game Diablo II.
Dagon - god Semitic.

Eul's Scepter of Divinity - As a tribute to the creator of DotA first (EUL). While Guinsoo's Scythe of Vyse follow this tradition and is an item to commemorate the pioneering map DotA Allstars (Guinsoo).
Eye of Skadi - Skadi is the wife of the Van god Njord in Norse mythology. She is the goddess of snow, and in his honor, these items make a hero can slow the movement of enemies on each assault (Frost Attack).
Lothar's Edge - A tribute to Sir Anduin Lothar, Knight of Azeroth who won the "First War" (in Warcraft and Warcraft II).
Necronomicon - fictional book about witchcraft written by HP Lovecraft.
Nethrezim Buckler - Nathrezim or Dreadlords is one of the races within the scope of Warcraft game.
Stygian Desolator - weapon from the game Anarchy Online.
Heart of Tarrasque - mythical creature resembling a dragon, lion and scorpion. Also it is one of the bosses of the game Starcraft.
Yasha - A type of demon in Indian mythology.

HERO:

Akasha - One of five elements of Hinduism. Is also the name of the character of Queen of the Damned from a book written by Anne Rice.Atropos - One of the three fates in Greek mythology, which according to legend means "cut the thread of life". It is represented in the game with the ultimate Fiend's Grip will drain the blood of his enemies.

Azwraith - Hero is using a model / icon based on the character in the game Final Fantasy Kimhari.

Furion - The leader of the Night Elves who controlled nature of the game Warcraft III.

Bradwarden - Centaur character from the book The Demon Awakens written by RA Salvatore.

Juggernaut - Ultimate hero is a derivative of omnislashnya Cloud Strife in Final Fantasy VII.

Lina Inverse - The name of the character comes from Slayers, a manga and anime are quite famous.

Kel'Thuzad - Students of the Lich King from Warcraft III.

King Leoric - Its name comes from a character in Diablo whose son was possessed by a demon.

Krobelus - Characters in the game Summoner 2.

Leviathan - Hero that looks like a giant sea. Its name comes from the legendary sea creatures.

Lucifer - the fallen angel (devil) in the Christian tradition.

Leshrac (the malicious) - Characters in the game Magic the Gathering.

Magnus - A German physicist, Heinrich Magnus, who wrote about the phenomenon called the Magnus effect. While this hero ultimate Reverse Polarity similar to what happens in the Magnus effect.

Medusa - monster in Greek mythology whose gaze can change people into stone. It is represented in the game with the ultimate Purge can greatly slows enemies, however does not turn them into stone.

Morphling - Shapeshifter of the game Wizards of the Coast's Magic the Gathering, who is also an expert in change-fox statsnya.

Naga Siren - is a creature from Greek mythology, where the siren (half human, half sea creatures) affect the sailors to come to their island. In the game, the ultimate hero, Song of the Siren cause a group of enemies to sleep for some time.

Rikimaru - Ninja game Tenchu: The Stealth Assassins.

Zeus - god of lightning and also the leader of the gods in Greek mythology.

Source: http://my.opera.com/dodyk_16/blog/show.dml/44388

Because DotA (Defense of the Ancients) is a map / map custom, some of the concepts are very different games with Warcraft III: Reign of Chaos or The Frozen Throne original. Nevertheless, the original game and the map / map DotA custom has some similarities, such as the use of Warcraft character that has been modified, the adaptation of spells / spells sort Warcraft Heal, and objects / items sort Boots of Speed ​​(Boot speed).

For map / map DotA, two headquarters / base is set at two opposite corners of the map / folder. In each of the headquarters / base there is a central building, known as the Ancient, of which the map / map got its name. The essence of the game is to destroy the opposing team and the Ancient Ancient defend themselves. Ancient used for each team usually The Frozen Throne / World Tree (in variations Classic, Allstars); and Town Center normal for each team (the variation Outland). Three paths / lanes connecting both headquarters / base. A river runs diagonally in the middle of the map / map, perpendicular / perpendicular to the three paths / lanes, each team has a number of tower / tower defense in each lane / lanes, which is placed on the river side of their section.

Teams consist of a maximum of 5 players, each controlling a hero, and a computer that controls the creeps. Standard variation does not support artificial intelligence (artificial intelligence / AI) for computer-controlled hero. One variation, known as DOTA Mercenaries allow more computer-controlled players, and is usually used for the purpose of exercise / practice or when no other human players who can play. Some developers bring a test version of the map / map DotA with AI players who have the skill / ability varies. The latest is Cloud_str that creates dota allstars 6.27b AI.

Headquarters / base of the opponent to produce troops, known as creeps, every 30 seconds, starting at 1 minute 30 seconds. Creeps are produced in sets (also known as waves or spawns) consisting of a number of units of a brawl and a well-trained unit, and menjalur down to the three paths / lanes available on the map / map to the headquarter / base opponents. With the passage of the game, the number of creeps increases, as well as hit points and damage them. Creeps for Scourge consists of Ghouls and Neuromancers, while creeps to Sentinel consists of treants and the Druids of the Talon. When the creeps walk the path / lanes they will fight with the creeps, heroes or tower / tower opponents they meet. Tower / tower has firepower / better firepower than the creeps, so it will be very difficult for creeps to pass the tower / tower without the help of a hero.

Certain variations DotA (eg Allstars and Mercenaries) has Runes in the river that could be taken by the hero to earn bonuses for a short time (eg Double Damage, Regeneration, Haste, Illusion and Invisibility), while other variations have uses Rune a different (eg activation Challenge in Outland).

Without the influence of the hero, the game will not be won quickly by both teams. Creeps will fight each and then sacrifice themselves in vain to attack the tower / tower. However, in practice / practice, usually there will be an imbalance of strength over time due to a particular placement of the tower / tower, the path / lane creeps, and other variables (because of the slight difference of a number of variations, to "profit" an will vary). However, this imbalance is so thin that the emergence of a hero just for a certain amount of time could negate that advantage
Introductions Hero

Hero stratified by level. While up one level, the hero receives bonus attribute and one skill point to spend in studying or upgrade existing skills. Hero can level up by gaining experience game time. Experience can be gained by killing creeps, which is known as creeping or farming and to kill opponents hero known as the lead hero pawning get more experience points.

Creep neutral with difficulty varies so placed around the map / map, and they can also be killed to gain experience and gold / gold. Neutral Creep is not programmed to do anything except fight with characters that are too close; because by so doing, they are there to be killed to gain experience and gold / gold. This neutral creeps vary in strength from very weak (creep level one), until a very strong where a team full of heroes with higher rank are required to fight to win (eg Roshan, in DotA Allstars).

Hero Attributes

Hero has three main statistic, known as attributes (Strength / Strength, Intelligence / Intelligence, Agility / Agility) with every hero has one attribute Principal. Main attributes can be specified by the icon that appears in the status panel, as described here (Strength depicted with the icon "fist" / "fist", Agility with "legs" and intelligence with the mind / mind). Adding Attributes Staple a hero can increase damage. In addition, add the attribute hero can enhance the relevant statistics.

    Strength enhances hit points and hitpoint regeneration. 1 Strength point = 19 HP, 1 Strength Point = 0:03 HP / sec regeneration extra.
    Agility enhances the speed of attack / attack speed and armor rating. 7 Agility Points = 1 armor, 1 Agility Point = 1% IAS (Increased Attack Speed ​​/ increase attack speed).
    Which heightens Intelligence points and mana regeneration. 1 Intelligence Point = 13 MP, 1 Intelligence Point = 0:04 MP / sec additional regenar

Statistics Hero

Hero also has a number of statistical variation that bs changed with inherited skill, purchase an item or change attributes:

    Attack Damage - Indicates how the attack hero is subtracted from the hit point receiver. Adding Attributes Principal hero can increase attack damage him, where every additional one point in the Basic Attributes adds attack damage with one point.
    Attack Speed ​​- Determines how quickly the hero wearing their attacks. Hero who have attack speed twice that of any other hero would strike twice more in a certain amount of time. Attack speed is determined by the base speed For each hero, and supplemented by agility. Agility 1 point = 1% IAS.
    Hit Points - Represents how much damage a hero can absorb before he was killed. Hit points regenerate over time until the maximum number. The maximum number of hit points the hero have and its regeneration speed is a function of the attributes of strength hero. Hero with a higher strength has a higher maximum number of hit points and faster regeneration. Hit points indicated by numbers and maximum current.
    Mana Points - which points a hero is a hero amount of energy has to use the capabilities / abilities or cast spells. Most (but not all) capabilities / abilities to use where. Which is also regeneration with time. Where the maximum amount and speed of regeneration which is a function of intelligence / intelligence hero. Where the points indicated by numbers and maximum current.
    Rating Armor - Armor rating hero is how physical damage to the hero is reduced, where the physical damage does not include damage from the spell, however, magic damage is done to a hero is reduced to 25% (which can be stacked reduced by certain items and skills). The amount of physical damage is reduced by armor seen as a percentage and would have reduced the current count of armor count rises.
    Movement Speed ​​- Determines how quickly the hero running for a certain distance, excluding the effects of spells. Movement speed is the base value of approximately 300, which is different from hero to hero, but can be modified with the ability / abilities or items. However, there are approximately 522 to limit movement speed that can not be skipped, although most hero will not reach this limit. (Some hero can achieve movement speed without Rune haste, namely Balanar the Night Stalker who have additional passive ran during the night, Slardar the Slithereen Guard with the ability / ability Sprint her, Barathrum the Spirit Breaker with the ability / ability Charge of Darkness, Strygwyr the Blood Seeker which easily reaches 522 with kempampuan / ability Strygwyr's Thirst, Anub'seran the Nerubian Weaver with ability / ability Shukuchi, and Banehallow the Lycanthrope time in his Shapeshift.

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